![]() ![]() Now here is where I seriously draw my line of disbelief. But despite all of those nitpicks from me, the one glaring problem I found with this game is that players tended to start around the same “power level.” Also, the rules regarding group attacks (gang-up style) felt really ridiculous. What I found consistent from game to game was that no one agreed with how several character properties were portrayed by the rules (or how some players portrayed those same characters). The games themselves left a lot to be desired from me but I took them in stride and did the best I could with whatever character I was able to play. Nevertheless, in my quest (hur hur) to take part in supero rpgs of any kind, I tried playing in various games that utilized the system. I’m not a D&D purist but for some reason that just felt…wrong. For some reason, it bugged me that their system utilized the D20 mechanics everyone (including myself) was familiar with from Dungeons and Dragons. I didn’t like it when I played it for the first time at a comic shop all those years ago. Mutants and Mastermind’s new 3rd edition still has trouble with its mechanics.įor me personally, I really don’t like M&M. ![]()
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